Hideo Kojima Says Most Big-Budget Games Are “Pretty Much the Same”

Hideo Kojima

Hideo Kojima

Death Stranding and Metal Gear Solid creator Hideo Kojima shared his thoughts on the current state of gaming, saying it’s “pretty much the same” in terms of gameplay and style. The remark came from an interview with the Canadian-based designer website SSENSE, which you can read in full here.

In the interview, Kojima opened up about his vision for the future of video games and how he wants to be remembered. He also talked about his life in his former studio, Konami, and his experience working on Death Stranding 2: On the Beach, which still remains a game of the year contender.

Kojima expressed concern over the growing sameness he sees in AAA titles. Reflecting on this year’s Summer Game Fest, he observed that many of the showcased games focused on fighting either alien or medieval monsters. “Even the visuals and the systems are pretty much the same,” he said.

Death Stranding 2 Screenshot
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Credit: Kojima Productions
The first 'Strand-type' game.

He also pointed out a troubling trend in the industry, where studios are shutting down after investing heavily in massive, expensive productions. While he acknowledged that many people still enjoy these kinds of games, he emphasized the importance of bringing something truly new to the table. “It is important to put something really new in there for the industry,” Kojima explained.

This kind of response is typical of Kojima, but it also feels like a necessary wake-up call for an industry that often leans too heavily on familiar formulas. His work has always pushed boundaries, from the stealth-action innovation of Metal Gear to the experimental, genre-defying gameplay of Death Stranding, which introduced the idea of “Strand-type games,” a genre so focused on delivering packages, connecting with players, and survival with a baby strapped to your chest.

Death Stranding 2 Screenshot
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Credit: Kojima Productions
Sam Porter Bridges.

Kojima may be just one voice, but his words highlight the need for a shift in the industry. Developers should be encouraged to explore new ideas and mechanics that aren’t held back by trends. Thankfully, we are seeing that innovation in new titles like the roguelike Blue Prince by Dogubomb, Outer Wilds by Mobius Digital, and even in some big-budget hits like Baldur’s Gate 3, Split Fiction, and Clair Obscur: Expedition 33, which are proving that creativity still has a strong place in the world of games.

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