All Modern Warfare 3 and Warzone Season 1 buffs and nerfs

Modern Warfare 3 players guarding staircase while holding guns. An explosion is in the background

Modern Warfare 3 players guarding staircase while holding guns. An explosion is in the background

Mastering the Modern Warfare 3 and Warzone Season 1 buffs and nerfs is a surefire way of conquering the opposition in multiplayer and the battle royale.

Season 1 for Modern Warfare 3 and Warzone is finally here and to mark the new season, there's a wealth of new content arriving across both titles. Ranging from Dark Aether rifts, the RAM-7 assault rifle, or the Warzone movement changes, there's something for everyone.

But, before we take a closer look at the Modern Warfare 3 and Warzone Season 1 buffs and nerfs, check out our guides showcasing the best Warzone MCW loadout and everything there is to know about Modern Warfare 3 Ranked play.

Modern Warfare 3 and Warzone Season 1 buffs and nerfs

  • Decreased hipfire spread penalty incurred while firing/moving for all Submachine Guns.

» Assault Rifles «

  • MTZ-556
  • Increased maximum hipfire spread while standing by 10%.
  • Increased maximum hipfire spread while crouched by 6%.
  • Increased hipfire spread penalty incurred while firing by 10%.
  • Increased hipfire spread penalty incurred while moving by 4%.
  • MTZ Natter Heavy Short (Barrel)
  • Decreased hipfire spread benefit by 5%.
  • Bruen Thunder V9 (Stock)
  • Decreased hipfire spread benefit by 6%.

» Battle Rifles «

  • BAS-B
  • Increased damage multipliers in semi-auto fire type to intended values.
  • Lower-Torso: 1x to 1.2x
  • Arm & Hand: 1x to 1.35x
  • Sidewinder
  • Decreased aim down sights time from 280ms to 265ms (-5%).
  • Tempus Predator Precision (Barrel)
  • Increased gun kick control benefit by 5%.
  • Huntsman Series-R Integrated Suppressor (Barrel)
  • Increased gun kick control benefit by 7%.
  • RB Borealis Grip (Rear Grip)
  • Increased gun kick control benefit by 5%.
Warzone player aiming down sighs of rifle while using horizontal zipline
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Credit: Activision

» Submachine Guns «

  • Striker
  • Decreased sprint to fire time from 110ms to 100ms (-9%).
  • Decreased aim down sights time from 230ms to 215ms (-7%).
  • Striker Stubby (Barrel)
  • Added 9% aim down sights time benefit.
  • WSP Swarm
  • Decreased sprint to fire time from 110ms to 88ms (-20%).
  • Decreased aim down sights time from 190ms to 175ms (-8%).
  • Striker 9
  • Decreased sprint to fire time from 110ms to 100ms (-9%).
  • Decreased aim down sights time from 225ms to 205ms (-9%).
  • Striker Stubby (Barrel)
  • Added 9% aim down sights time benefit.

» Shotguns «

  • Lockwood 680
  • Tac-Stance will no longer reduce damage pellet count.

» Marksman Rifles «

  • MCW 6.8
  • Equipping the Full-Auto Conversion Kit and 60rnd Drum Magazine will no longer result in a broken aim down sights animation.

» Melee «

  • Riot Shield
  • Increased melee damage from 50 to 75 (+50%).
  • Added a 10% movement speed penalty while stowed.

» Attachments «

  • S-37C DL Breacher Device (Muzzle)
  • Decreased hipfire spread benefit by 14%.
  • Resolved an issue that prevented one-hit melee kills in round-based Modes.
  • Bruen Tactical Vertical Grip (Underbarrel)
  • Decreased hipfire spread benefit by 8%.
  • Hollowpoint (Ammunition)
  • Decreased inflicted sprint penalty time from 800ms to 200ms (-75%).

Modern Warfare II (Carry-Forward)

  • Increased reserve ammunition for all Weapons to MWIII standards.
  • Decreased hipfire spread benefit of Underbarrel vertical grips by 5-12%.
  • Decreased hipfire spread benefit of applicable Lasers by 2-5%.

» Assault Rifles «

  • M4
  • Increased maximum damage from 28 to 35 (+25%).
  • Decreased head and neck damage multipliers from 1.37x 1.1x (-20%).

» Battle Rifles «

  • TAQ-V
  • Increased lower-torso, leg, and foot damage multipliers from 0.8x to 1.1x (+38%).

» Submachine Guns «

  • Vaznev-9K
  • Increased near-medium damage from 29 to 30 (+3%).
  • ISO 45
  • Increased maximum damage from 30 to 33 (+10%).

» Shotguns «

  • KV Broadside
  • Increased far-medium damage range from 9m to 10m (+8%).
  • Decreased aim down sights spread slightly.

» Light Machine Guns «

  • RAAL MG
  • Decreased aim down sights time from 470ms to 390ms (-17%).
  • Decreased sprint to fire time from 375ms to 320ms (-15%).
  • Decreased tactical sprint to fire time from 496ms to 416ms (-16%).
  • 556 Icarus
  • Increased maximum damage from 28 to 34 (+21%).
  • Decreased head damage multiplier from 1.4x to 1.1x (-21%).

» Marksman Rifles «

  • SP-R 208
  • Increased maximum damage range from 15m to 20m (+28%).
  • Decreased aim down sights time from 370ms to 340ms (-8%).

» Handguns «

  • Basilisk
  • Increased maximum damage range from 5m to 7m (+35%).
  • Increased near-medium damage range from 6m to 15m (+140%).
  • Increased far-medium damage range from 17m to 23m (+32%).
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