Monster Hunter Wilds: Do Wirebugs Need to Come Back?

MH Rise Screenshot

MH Rise Screenshot

Monster Hunter Wilds’ new and improved traversal mechanics are the evolution the series needed. Back in older entries, movement felt too limited, making navigation through the map more of a chore than an adventure. Now, with the introduction of the Seikret, which is our trusty bird-like mount, Wilds has taken a big step forward.

Still, fans are wondering if the Wirebug will make a return. The question is, does it really need to?

The Wirebug was a game-changer in Monster Hunter Rise’s combat. It significantly improved monster encounters through fast-paced, moment-to-moment mobility and web-swinging mechanics. But for some players, it felt a little too overpowered. Monster Hunter Rise was the first (and possibly the last) title to implement this mechanic, and it quickly became a fan favorite.

MH Rise Screenshot
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Credit: Capcom
Wirebugs are a handy tool against multiple enemies.

Bringing the Wirebug into Monster Hunter Wilds, which leans toward a more methodical gameplay style, wouldn’t necessarily be an improvement. If anything, it might make the game too easy, letting players zip and zap across the map and throw off a monster’s rhythm. It’s not the ideal choice, especially with the introduction of the Focus system, which already offers a more balanced and strategic layer to combat.

What I do miss, though, are the Silkbind Attacks. That’s where the absence of the Wirebug hits the hardest. These moves were one of the reasons I personally enjoyed Rise so much. They relied on the Wirebug resource to unleash powerful and visually impressive attacks. For instance, the Gunlance had the Bullet Barrage ability, which let you unload everything — ammo, Wyvernblasts, and all into a monster. Longsword mains had a move that summoned a temporary ring, letting them unleash high-damage combos on anything caught inside.

MH Rise Screenshot
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Credit: Capcom
Wirebugs against Malzeno.

While Monster Hunter Wilds offers a cleaner and more grounded combat system, I do kinda miss the over-the-top flair of the Silkbind skills. But I understand the change. Wilds aims for a more immersive and grounded experience. Plus, lore-wise, this is a new region with a new Hunter Guild, and the Wirebug is tied to Kamura Village from Rise, so it makes sense we don’t have access to it here.

As much as I’d love to see the Wirebug return, it’s probably for the best that it stays out of Monster Hunter Wilds. Its inclusion would undercut the challenge and make systems like Focus and Wound feel unnecessary.

Still, if Capcom does decide to add something Wirebug-inspired in a future expansion, I’m definitely excited to see how they’ll pull it off.

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