How Sekiro: Shadows Die Twice Combat Outshines That of Every Other Soulslike

Sekiro True Corrupted Monk

Sekiro True Corrupted Monk

Sekiro: Shadows Die Twice is considered to be one of the best-crafted games ever by FromSoftware. For years, it has been praised as a Soulslike that very few come close to matching in terms of quality, and one of the biggest reasons it has reached such a high status is due to its combat.

Unlike the in-game battle system of other competitors, Sekiro's feels almost flawless, given how smooth and perfectly balanced it is. As for what it is that makes it so good and outshines every other title, there are a few important things that immediately come to mind.

1. It Doesn’t Rely on Leveling up to Overcome Enemies

Sekiro Enemies
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Credit: FromSoftware

When a player comes across difficult opponents in a Soulslike title that seem impossible to beat, the usual thing to do to overcome them is by leveling up and becoming more powerful. One doesn't have to worry about that when playing Sekiro, as every enemy can be defeated regardless of whether one grinds or not.

All it requires for the player to achieve victory is to make the right decisions and have the necessary skill. It is still possible to make fights easier by maximizing attack power or getting optional weapons, but they aren't needed at all, making Sekiro's combat feel truly balanced.

2. Most Fights Cannot Be Won by Relentless Aggression

Sekiro Guardian Ape
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Credit: FromSoftware

There are fights in other Soulslike titles wherein players can simply rush in and power through enemies by attacking repeatedly without care. If one tries to do that in Sekiro, especially during boss fights, it will ultimately result in death.

The game discourages relying on brute force to win, as many enemies were designed to punish extremely aggressive play. This is a good thing, as it helps people develop important habits and skills instead of relying solely on power, which can be carried over when playing other Soulslike games.

3. The Parrying Mechanic

Sekiro Parrying
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Credit: FromSoftware

Among all the Soulslike titles with parrying mechanics, Sekiro seems to be the only one to have perfected it. The timing of using the defensive technique within the game is neither strict nor lenient, allowing a good amount of leeway for players to use it to block attacks, and properly punishes them for being too late.

However, perfectly executing it is both extremely satisfying and rewarding, as aside from the pleasurable sound made from doing so, it also builds up a meter that, when full, allows one to kill an enemy instantly. This is great for encouraging everyone to master the mechanic, and once they do, they'll find that every fight in Sekiro feels like a beautifully crafted dance rather than just a slug fest to see who comes out on top.

It can be said that for a Soulslike to be considered good, one only has to look at how it handles combat. Many are great, with systems that make fights engaging and satisfying, but the FromSoftware creation still feels leagues beyond them. Sekiro's combat mechanics and flow were designed so well that anyone can enjoy the game if they put in the effort and time to learn, making it a Soulslike that outshines all the others in terms of the fighting aspect.

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